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Brazil was one of the Master System's most successful markets. It was marketed in that country by Tec Toy, Sega's Brazilian distributor. At least five versions of the console were released between 1989 and 1995 and several games had been translated into Portuguese. The characters in these games had also been modified so that they appealed to Brazilian mainstream audiences (for example, Wonder Boy in Monster Land featured Mônica, the main character from a popular children's comic book in Brazil, created by Maurício de Souza). Brazil also produced many original games, like Sítio do Pica Pau Amarelo (based on Monteiro Lobato workmanship), Castelo Rá-Tim-Bum (from the TV Cultura series) and TV Colosso (from the Rede Globo series). Master System Compact: wireless variant developed in Brazil. The Master System GirlOne of the more notable Master System consoles in Brazil was wireless Master System Compact developed by Tec Toy. The console transmits the A/V signal through RF, dispensing cable connections. It was produced from 1994 to 1997 and is still a target for console collectors. A similar version, called Master System Girl, was also released in an attempt to attract female consumers. The only difference in this version is a strong pink casing and pastel buttons. Later in its life in Brazil, Game Gear games had been ported to the Master System and several original Brazilian titles were made for the system. Tec Toy also produced a licensed version of the fighting game Street Fighter II′ for the Master System. The console production was familiar to the Brazilians, which explains the success in that market. The Master System is still being produced in Brazil. The latest version is the "Master System 3". It has a brand new modern black design, with details in blue. Even with the visual changes, it was not renamed, save switching the roman number in the name to a decimal number. It comes with 131 games built in, whose includes classic games, like Sonic the Hedgehog, Alex Kidd and Golden Axe. However, in Brazil, it is hard to find the 3-D Glasses, the Light Phaser and even cartridges, leaving most Brazilians with only built-in games. In this new version, the cartridge input was removed from the system. Overall, the Sega Master System was mildly successful worldwide, but failed to capture the Japanese and North American markets. However, Sega was able to garner a greater market share with the Master System's successor, Sega Mega Drive/Genesis in Europe, Brazil, and North America. The Sega Master System was re-released in a smaller handheld form factor in late 2006. This small handheld device is powered by 3 AAA batteries, has a brighter active matrix screen, and contained 20 Game Gear and Sega Master System games. It was released under several brands including Coleco and PlayPal.[citation needed] [edit] Technical specifications CPU: 8-bit Zilog Z80A 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918 Up to 32 simultaneous colors available (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks) Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240 8×8 pixel characters, max 463 (due to VRAM space limitation) 8×8 or 8×16 pixel sprites, max 64 Horizontal, vertical, and partial screen scrolling Sound (PSG): Texas Instruments SN76489 (note that the Sega Master System, Game Gear, and Mega Drive / Genesis used a slightly altered clone of the newer SN76489A, while the older SG-series used the original SN76489) 4 channel mono sound (3 Square Waves, 1 White Noise) 3 tone generators, 10 octaves each, 1 white noise generator Sound (FM): Yamaha YM2413 mono FM synthesis switchable between 9 tone channels or 6 tone channels + 5 percussion channels Included as built-in "accessory" with Japanese Master System (1987) supported by certain games only Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) Game Card slot (not available in the Master System II) Game Cartridge slot (not included on newer Brazilian models, as these have built-in games) Japanese and South Korean consoles use vertical shaped 44-pin cartridges, the same shape as SG-1000 and Mark II All other consoles use 50-pin cartridges[8] with a horizontal shape The difference in cartridge style is a form of regional lockout Expansion slot Unused, pinout compatible with 50-pin cartridges (but opposite gender) in all regions [edit] Media input One of the most unusual features of the Sega Master System is its dual media inputs: one cartridge slot and one card slot. The card slot accepted small cards about the size of a credit card, much like the later PC Engine / TurboGrafx 16. The cards and cartridges both serve the purpose of holding software. However, the cartridges had a much higher capacity, while the cards are much smaller. Sega used the cards for budget games, priced lower than the typical game. Most cards are games, but the 3-D glasses card served an entirely different purpose. The 3-D glasses plug into the console via the card slot, and allow 3-D visual effects for specially designed cartridge games. In this fashion, both media inputs worked in tandem. The card slot was removed in the redesigned Master System II, providing support for only cartridges. This helped to reduce the cost of manufacturing the console since the cards were unpopular and few card-based games were made. Most of the card games were later re-released as cartridges. A floppy disk drive add-on for the original Master System was developed but was never released. [edit] Game controllers Controller 3 2 buttons, hole for a screw-in thumbstick Controller 4 6 buttons, very similar to the Mega Drive's 6 button pad; released in Brazil only. Control Stick - 2 buttons and a stick similar to a gear stick, but on the right side and the buttons are on the left side. Light Phaser Light gun, not compatible with Mega Drive light gun games. Sega Rapid Fire Unit - adapter to use rapid fire on standard controller; also not needed on a Japanese console Sega Sports Pad - trackball controller Sega Handle Controller - paddle controller SG Commander - a standard controller with built in rapid fire. [edit] Standard controllers The Master System's controllerThe Master System controller has only 2 buttons, one of which additionally performs the function of the traditional "Start" button; the pause button is on the game console itself. The original controllers, like Sega's previous systems, has the cord emerging from the side; in 1987 the design was changed to the now-typical top emerging cord. Some controllers also include a screw-in thumb stick for the D-pad. The controller uses the prevailing de facto standard Atari-style 9-pin connector and can be connected without modification to all other machines compatible with that standard, including the Atari 2600, Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum with Kempston interface or similar. When Street Fighter II was released (in Brazil only), a new six-button controller similar to the Sega Mega Drive controller was also released. The current Brazilian Master System consoles come with two six-button controllers. The later Genesis/Mega Drive controllers generally work fine on the Master System, with buttons B and C corresponding to 1 and 2 respectively and the other buttons not doing anything. A few Master System games, such as Alien Syndrome will not function properly with these controllers, and must be played with original Master System controllers, even on a Genesis/Mega Drive equipped with a Power Base Converter. [edit] Light Phaser The Sega Light PhaserThe Light Phaser was a light gun created for the Sega Master System, modeled after the Zillion gun from the Japanese anime series of the same name. The phaser was heavier than its Nintendo counterpart, the Nintendo Zapper, but considered by some to have a more responsive trigger and more accurate targeting. As with the Nintendo Zapper, the Light Phaser looked realistic enough to warrant parental pressure to alter the device so that police would not confuse it with a real gun. Altered Light Phasers are distinguished by a hand-painted neon orange tip and are much rarer than their solid color counterparts. Tec Toy also released a blue Light Phaser in Brazil. In 2009, a Brazilian man used a Sega Light Phaser to hold a woman hostage for ten hours in order to pay a debit of R$42,00 (Approx. U$20)[9]. [edit] SegaScope 3-D Glasses























