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''Space Invaders'' is considered one of the most successful arcade shooting games.<ref name="GWR08-2"/> After the first few months following its release in Japan, the game became very popular.<ref name="1UP-10things"/> Specialty [[Video arcade|arcades]] opened with nothing but ''Space Invaders'' cabinets, and Taito produced 100,000 arcade machines for the Japanese market over the next few years.<ref name="GI-177"/><ref name="1UP-10things"/> 60,000 machines were sold in the United States.<ref name="PriceGuide">{{cite book| title = Official Price Guide to Classic Video Games| first = David| last = Ellis| chapter = Arcade Classics| pages = 345| publisher = [[Random House]]| isbn = 0375720383| year = 2004}}</ref> The arcade cabinets have since become collector's items with the cocktail and [[Arcade cabinet#Mini cabinets|cabaret]] versions being the rarest.<ref name="PriceGuide2">{{cite book| title = Official Price Guide to Classic Video Games| first = David| last = Ellis| chapter = Arcade Classics| pages = 411–412| publisher = [[Random House]]| isbn = 0375720383| year = 2004}}</ref> A shortage of 100-[[Japanese yen|yen]] coins in Japan was attributed to the game, and this led to an increase in production of these coins.<ref name="GI-177"/><ref name="GWR08-2">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 106–107| chapter= Record Breaking Games: Shooting Games Roundup}}</ref><ref name="guardian">{{cite web| url=http://www.guardian.co.uk/technology/2005/jul/24/games.shopping| title=A life through video games| publisher=[[Guardian Media Group]]| work=[[The Observer]]| author=Richards, Giles |date=2005-07-24| accessdate=2008-05-22}}</ref> By 2007, it had generated almost [[United States dollar|US$]]500 million in revenue.<ref name="GI-177"/> The 1980<!--ref name="atarimanual">{{cite book| last = Atari| first = Inc.| title = Space Invaders Manual| publisher = Atari Inc.| date = 1980| url = [www.atariage.com] [[Atari 2600]] version was the first official [[License|licensing]] of an arcade game and became the first "[[killer app]]" for video game consoles by quadrupling the system's sales.<ref name="RG-41"/><ref name="Ultimate">{{cite book| title = Ultimate History of Video Games| first = Steven| last = Kent| pages = 190| publisher = [[Three Rivers Press]]| isbn = 0761536434| year = 2001}}</ref> |
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''Space Invaders'' is considered one of the most successful arcade shooting games.<ref name="GWR08-2"/> After the first few months following its release in Japan, the game became very popular.<ref name="1UP-10things"/> Specialty [[Video arcade|arcades]] opened with nothing but ''Space Invaders'' cabinets, and Taito produced 100,000 arcade machines for the Japanese market over the next few years.<ref name="GI-177"/><ref name="1UP-10things"/> 60,000 machines were sold in the United States.<ref name="PriceGuide">{{cite book| title = Official Price Guide to Classic Video Games| first = David| last = Ellis| chapter = Arcade Classics| pages = 345| publisher = [[Random House]]| isbn = 0375720383| year = 2004}}</ref> The arcade cabinets have since become collector's items with the cocktail and [[Arcade cabinet#Mini cabinets|cabaret]] versions being the rarest.<ref name="PriceGuide2">{{cite book| title = Official Price Guide to Classic Video Games| first = David| last = Ellis| chapter = Arcade Classics| pages = 411–412| publisher = [[Random House]]| isbn = 0375720383| year = 2004}}</ref> A shortage of 100-[[Japanese yen|yen]] coins in Japan was attributed to the game, and this led to an increase in production of these coins.<ref name="GI-177"/><ref name="GWR08-2">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 106–107| chapter= Record Breaking Games: Shooting Games Roundup}}</ref><ref name="guardian">{{cite web| url=http://www.guardian.co.uk/technology/2005/jul/24/games.shopping| title=A life through video games| publisher=[[Guardian Media Group]]| work=[[The Observer]]| author=Richards, Giles |date=2005-07-24| accessdate=2008-05-22}}</ref> By 2007, it had generated almost [[United States dollar|US$]]500 million in revenue.<ref name="GI-177"/> The 1980<!--ref name="atarimanual">{{cite book| last = Atari| first = Inc.| title = Space Invaders Manual| publisher = Atari Inc.| date = 1980| url = [www.atariage.com] [[Atari 2600]] version was the first official [[License|licensing]] of an arcade game and became the first "[[killer app]]" for video game consoles by quadrupling the system's sales.<ref name="RG-41"/><ref name="Ultimate">{{cite book| title = Ultimate History of Video Games| first = Steven| last = Kent| pages = 190| publisher = [[Three Rivers Press]]| isbn = 0761536434| year = 2001}}</ref> |
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Legendary game designer [[Shigeru Miyamoto]] considers ''Space Invaders'' a game that revolutionized the [[video game industry]]; he was never interested in video games before seeing it.<ref name="Shigeru">{{cite web| url=http://www.time.com/time/magazine/article/0,9171,1645158,00.html| publisher=''[[Time (magazine)|Time]]''| title=10 Questions for Shigeru Miyamoto| date=2007-07-19| author=Sayre, Carolyn| accessdate=2007-09-04}}</ref> Several publications attribute the expansion of the video game industry from a novelty into a global industry to the success of the game. ''[[Edge (magazine)|Edge]]'' attributes the shift of video games from bars and arcades to more mainstream locations like restaurants and department stores to ''Space Invaders''.<ref>{{cite web| url = [www.edge-online.com] title = The 30 Defining Moments in Gaming| publisher = [[Future plc]]| work = [[Edge (magazine)|Edge]]| author= Edge Staff| date = 2007-08-13| accessdate = 2008-09-18}}</ref> According to ''[[The Observer]]'', the home console versions were popular and encouraged users to learn programming; many who later became industry leaders.<ref name="guardian"/> [[1UP.com]] stated that ''Space Invaders'' showed that video games could compete against the major entertainment media at the time—movies, music, and television.<ref name="1UP-10things"/> [[IGN]] attributes the launch of the arcade phenomenon in North America in part to ''Space Invaders''.<ref name="10ShootEmUp">{{cite web| url = [retro.ign.com] title = Top 10 Classic Shoot 'Em Ups| author = Buchanan, Levi| date = 2008-04-08| publisher = [[IGN]]| accessdate = 2008-09-07}}</ref> ''[[Game Informer]]'' considers it, along with ''[[Pac-Man]]'', one of the most popular arcade games that tapped into popular culture and generated excitement during the [[Golden Age of Video Arcade Games|golden age of arcades]].<ref name="GI-178">{{Cite journal| month= February | year= 2008| title= Classic GI: King of the Hill| journal= [[Game Informer]]| publisher= Cathy Preston|issue= 178| pages= 108}}</ref> In 2007, [[Guinness World Records]] listed it as the top-rated arcade game, and IGN listed it as one of the "Top 10 Most Influential Games".<ref name="GWR08-3"/><ref name="IGN-10"/>
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Legendary game designer [[Shigeru Miyamoto]] considers ''Space Invaders'' a game that revolutionized the [[video game industry]]; he was never interested in video games before seeing it.<ref name="Shigeru">{{cite web| url=http://www.time.com/time/magazine/article/0,9171,1645158,00.html| publisher=''[[Time (magazine)|Time]]''| title=10 Questions for Shigeru Miyamoto| date=2007-07-19| author=Sayre, Carolyn| accessdate=2007-09-04}}</ref> Several publications attribute the expansion of the video game industry from a novelty into a global industry to the success of the game. ''[[Edge (magazine)|Edge]]'' attributes the shift of video games from bars and arcades to more mainstream locations like restaurants and department stores to ''Space Invaders''.<ref>{{cite web| url = [www.edge-online.com] title = The 30 Defining Moments in Gaming| publisher = [[Future plc]]| work = [[Edge (magazine)|Edge]]| author= Edge Staff| date = 2007-08-13| accessdate = 2008-09-18}}</ref> According to ''[[The Observer]]'', the home console versions were popular and encouraged users to learn programming; many who later became industry leaders.<ref name="guardian"/> [[1UP.com]] stated that ''Space Invaders'' showed that video games could compete against the major entertainment media at the time—movies, music, and television.<ref name="1UP-10things"/> [[IGN]] attributes the launch of the arcade phenomenon in North America in part to ''Space Invaders''.<ref name="10ShootEmUp">{{cite web| url = [retro.ign.com] title = Top 10 Classic Shoot 'Em Ups| author = Buchanan, Levi| date = 2008-04-08| publisher = [[IGN]]| accessdate = 2008-09-07}}</ref> ''[[Game Informer]]'' considers it, along with ''[[Pac-Man]]'', one of the most popular arcade games that tapped into popular culture and generated excitement during the [[Golden Age of Video Arcade Games|golden age of arcades]].<ref name="GI-178">{{Cite journal| month= February | year= 2008| title= Classic GI: King of the Hill| journal= [[Game Informer]]| publisher= Cathy Preston|issue= 178| pages= 108}}</ref> IGN listed it as one of the "Top 10 Most Influential Games" in 2007, citing the source of inspiration to video game designers and the impact it had on the shooting genre.<ref name="IGN-10"/> In 2008, [[Guinness World Records]] listed it as the top-rated arcade game in technical, creative, and cultural impact.<ref name="GWR08-3"/>
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As one of the earliest shooting games, it set precedents and helped pave the way for future titles and for the shooting genre.<ref name="IGN-10">{{cite web| url = [games.ign.com] title = IGN's Top 10 Most Influential Games| publisher = [[IGN]]| author = Geddes, Ryan| coauthors = Hatfield, Daemon| date = 2007-12-10| accessdate = 2008-07-11}}</ref><ref name="GWR08-1">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 88| chapter= Record Breaking Games: Shooting Games}}</ref> ''Space Invaders'' was the first video game to have an [[intermission]] between gameplay, and to popularize the concept of achieving a high score.<ref name="GS-SI-Hall">{{cite web| url=http://archive.gamespy.com/legacy/halloffame/spaceinvaders.shtm| title=The Gamespy Hall of Fame: Space Invaders| publisher=[[GameSpy]]| author=Kevin Bowen| accessdate=2008-04-30}}</ref><ref name="GWR08-2"/><ref name="IGN-10"/> IGN lists it as the number eight "classic shoot 'em up".<ref name="10ShootEmUp"/> ''Space Invaders'' has inspired the development of several games, and led to multiple sequels and rereleases. Arcade games, like [[Namco]]'s ''[[Galaxian]]'' and ''[[Galaga]]'', were modeled after ''Space Invaders''{{'}}s gameplay and design.<ref name="GS-GG-Hall">{{cite web| url=http://www.gamespy.com/articles/493/493431p1.html| title=Hall of Fame: Galaxian and Galaga| author=Osborne, Scott| publisher=[[GameSpy]]| date=2001-06-01| accessdate=2008-04-30}}</ref> In 2002, Taito released ''[[Space Raiders (video game)|Space Raiders]]'', a third-person shooter reminiscent of ''Space Invaders''.<ref>{{cite web| url=http://www.gamespot.com/gamecube/action/spaceraiders/similar.html?mode=versions| title=Space Raiders: Release Summary| publisher=[[GameSpot]]| accessdate=2008-04-30}}</ref><ref name="JapaneseGameGraphics">{{cite book| editor = ed. Rico Komanoya| title = Japanese Game Graphics: Behind the Scenes of Your Favorite Games| year = 2004| publisher = Harper Design International| location = [[New York City|New York]], [[New York|NY]]| isbn = 0-06-056772-4| pages = 116–121| chapter = [[Space Raiders (video game)|Space Raiders]]}}</ref>
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As one of the earliest shooting games, it set precedents and helped pave the way for future titles and for the shooting genre.<ref name="IGN-10">{{cite web| url = [games.ign.com] title = IGN's Top 10 Most Influential Games| publisher = [[IGN]]| author = Geddes, Ryan| coauthors = Hatfield, Daemon| date = 2007-12-10| accessdate = 2008-07-11}}</ref><ref name="GWR08-1">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 88| chapter= Record Breaking Games: Shooting Games}}</ref> ''Space Invaders'' popularized a more interactive style of gameplay with the enemies responding to the player controlled cannon's movement.<ref name="RG-3"/> It was also the first video game to have an [[intermission]] between gameplay, and to popularize the concept of achieving a high score.<ref name="GS-SI-Hall">{{cite web| url=http://archive.gamespy.com/legacy/halloffame/spaceinvaders.shtm| title=The Gamespy Hall of Fame: Space Invaders| publisher=[[GameSpy]]| author=Kevin Bowen| accessdate=2008-04-30}}</ref><ref name="GWR08-2"/><ref name="IGN-10"/> In describing it as a "seminal arcade classic", IGN listed it as the number eight "classic shoot 'em up".<ref name="10ShootEmUp"/> ''Space Invaders'' has inspired the development of several games, and led to multiple sequels and rereleases. Arcade games, like [[Namco]]'s ''[[Galaxian]]'' and ''[[Galaga]]'', were modeled after ''Space Invaders''{{'}}s gameplay and design.<ref name="GS-GG-Hall">{{cite web| url=http://www.gamespy.com/articles/493/493431p1.html| title=Hall of Fame: Galaxian and Galaga| author=Osborne, Scott| publisher=[[GameSpy]]| date=2001-06-01| accessdate=2008-04-30}}</ref> In 2002, Taito released ''[[Space Raiders (video game)|Space Raiders]]'', a third-person shooter reminiscent of ''Space Invaders''.<ref>{{cite web| url=http://www.gamespot.com/gamecube/action/spaceraiders/similar.html?mode=versions| title=Space Raiders: Release Summary| publisher=[[GameSpot]]| accessdate=2008-04-30}}</ref><ref name="JapaneseGameGraphics">{{cite book| editor = ed. Rico Komanoya| title = Japanese Game Graphics: Behind the Scenes of Your Favorite Games| year = 2004| publisher = Harper Design International| location = [[New York City|New York]], [[New York|NY]]| isbn = 0-06-056772-4| pages = 116–121| chapter = [[Space Raiders (video game)|Space Raiders]]}}</ref>
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===Remakes and sequels=== |
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===Remakes and sequels=== |