Original site: [thepiratebay.org]
Size: 32.1189 MB, in 2 files
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Torrent downloaded from [thepiratebay.org]
16229 items (16229 unread) in 163 feeds
Torrent downloaded from [thepiratebay.org]
Wii Atari 2600 Emulator with 518 roms (Wii 2600 ver 0.2) by eye_share
This is a collection of gaming console emulators that are compatible with Mac OS X. Download game roms for each and enjoy. Stella roms included. NEStopia (Nintendo Entertainment System emulator) SMS Plus (Sega Master System emulator) Genesis Plus (Sega Genesis emulator) ZSNES (Super Nintendo Entertainment System emulator) Sixtyforce (Nintendo 64 emulator) Stella (Atari 2600 emulator)(Roms included)
Todos as Roms do atari 2600, para baixar individulamente caso preferir...
ATARI 2600 , 5200 AND 7800 WIITH FULL ROM SETS
Se o seu sonho sempre foi ir para o espaÃ?§o e pilotar espaÃ?§onaves contra a ameaÃ?§a alienÃ?Âgena, o novo Defender para PS2 pode ser a dose certa de diversÃ?£o que estava faltando a vocÃ?ª. Isso mesmo, estamos falando daquele Defender que fez enorme sucesso nos fliperamas e Atari 2600. O jogo, Ã?© claro, volta bem mais elaborado que a versÃ?£o da dÃ?©cada de 80. Em Defender, vocÃ?ª controla um piloto que passa por diferentes planetas do sistema solar e que tem a missÃ?£o de acabar com os aliens. A cada estrela, buraco negro ou nebulosa, os inimigos alienÃ?Âgenas estÃ?£o a sua espera, preparados para acabar com a raÃ?§a humana. Aqui, quanto mais humanos vocÃ?ª salvar da morte, mais oportunidades vocÃ?ª tem de melhorar a sua nave com escudos, armas novas e componentes mais modernos. Existem duas opÃ?§Ã?µes de jogo. A missÃ?£o de salvar a humanidade pode ficar por sua conta e risco, no modo single-player. Ou se preferir, pode contar com a ajuda de um amigo, no modo de cooperaÃ?§Ã?£o. Para os nostÃ?¡lgicos, o jogo ainda inclui a versÃ?£o de arcade do Defender, um clÃ?¡ssico combate espacial. Fabricante: 7 Studios LanÃ?§amento: 22/10/2002 Distribuidora: Midway Suporte: 1-2 jogadores, cartÃ?£o de memÃ?³ria
535 atari 2600 roms for retro goodness!
Aquellos a los que nos gustan los cómics lo hemos pasado mal en demasiadas ocasiones a tenor de lo visto en el mundo de los videojuegos. Los héroes propician fáciles adaptaciones, en base a que proporcionan roles muy fáciles de insertar como protagonistas de un videojuego. Pero claro, del dicho al hecho hay un trecho, y retratar como es debido a un icono superheroico es, en verdad, una tarea ciertamente titánica. El caso más famoso lo hemos sufrido de forma indecible con las visitas del alter ego de Clark Kent en las consolas, con unos juegos de Superman muy, pero que muy flojos. Mientras, el lado opuesto lo encontramos con el popular Hombre Araña, donde Spider-man se ha erigido como todo un profesional en esto de los videojuegos. Desde su primera aparición en la vetusta Atari 2600 hasta el más reciente Ultimate Spider-man, todas y cada una de las apariciones del arácnido de la Marvel han sido cuanto menos juegos decentes. La responsable de las últimas incursiones del trepamuros es la compañÃa Treyarch, que ha demostrado que el género superheroico no debe llevarse mal con el buen hacer en esto del ocio electrónico. Habiendo empezado tiempo ha con el equipo programador de los Spider-man de PsOne, estos chicos no han soltado la telaraña de Spidey hasta aferrarse a ella con tanta pasión que han sido capaz de desarrollar juegazos de aupa como el sin par Spider-man 2 o el anteriormente citado Ultimate Spider-man. Aunque todavÃa hay mucha gente que tiene prejuicios de sobra ante una desarrolladora conocida sobre todo por este tipo de licencias, el hecho de haber realizado el cien por cien de todo un bombazo como Call of Duty 3 deberÃa acallar muchas bocas. Treyarch está compuesta por un equipo humano extremadamente competente, unos profesionales como la copa de un pino capaces de dar el do de pecho en cada nueva obra lanzada. Y, amigos, tiene toda la pinta de querer convertirse en la mejor licencia superheroica portada al mundo de los videojuegos. La confianza de sus creadores ya la tenemos... Balanceos de nueva generación La metodologÃa lúdica de este varÃa poco lo anteriormente visto en la obra arácnida de Treyarch. Si algo funciona... ¿para qué tocarlo? Asà pues, seguiremos disfrutando de la absoluta libertad de movimientos que proporcionaba la experiencia de Spider-man 2, sólo que la ciudad de Nueva York verá recompensado el paso del tiempo con una recreación a todas luces espectacular, a la par que se irán añadiendo nuevos giros argumentales y enemigos inéditos a la trama de la nueva pelÃcula. Una de las novedades más interesantes del programa comparte paralelismos de importancia con el guión del film, tal y como es la importante intervención del traje simbionte de Spidey. El nuevo uniforme negro convertirá al trepamuros en una auténtica máquina de destrucción. Los combos de ataque se incrementarán y se potencian los reflejos, haciendo que los malosos se muevan a cámara lenta mientras nosotros les zurramos a placer. Pero todo esto tendrá su punto negativo... ¡cosas del lado oscuro! Interesante también es la inclusión de escenas al estilo â??quick time eventsâ??, donde la sucesión en la pulsación de las teclas que se nos pida dará lugar a unos cinemas en tiempo real verdaderamente espectaculares, al estilo de God of War. Pero por lo demás, lo que nos encontraremos es un desarrolo muy, muy similar a lo visto en los anteriores juegos del lanzarredes, sólo que se aprovecharán sobremanera las caracterÃsticas gráficas de la nueva generación, o sea, Playstation 3 y Xbox 360.
An Atari 2600 Emulator for PC called Stella. It includes 514 games some even unreleased.
********************************************************************************** www.xtremezone.ro ********************************************************************************** FIFA 99 provides more teams, more ways to play, and more excitement. Season mode lets you choose from 220 clubs from the world's top domestic league, while the European Dream League consists of Europe's top 20 teams. You can also create custom leagues and cups with anywhere from 2 to 24 teams. The moves are more realistic than ever, the gameplay is accurate, and players react faster than in earlier versions. Get on the pitch and take your team to glory. Music is provided by the Fatboy Slim. Requirements: Pentium-166, Window 95/98, 32MB RAM [b][url=http://www.gamespot.com/pc/sports/fifa99/]Game Spot[/url]: [/b] Rate : 9.2 Gameplay : 10 Graphics : 9 Sound : 8 Value : 9 Tilt : 9 [color=Red]Game Spot review : [/color] [color=DarkOrange] EA Sports has produced some of the finest soccer games on any platform. Last year's two versions of the FIFA franchise came replete with more options, stunning graphics, and hours of gameplay than ever before. With terrific animations, dozens of special moves and in-game strategies, it begs the question: Is there room for improvement, aside from just keeping up with new hardware and processing speeds? Little, but there is some. EA tweaked the graphics, added commentary and celebrations, beefed up teammate AI, and "smartened" sideline control - making FIFA 99 a better choice for the neophyte, and an almost-essential upgrade for the die-hard soccer enthusiast. All the moves you expect from an EA Sports FIFA title are here: flick passes, diving headers, slide tackles, and rainbow kicks. FIFA 99 adds new moves like directional chest-trapping to bring the ball down away from enemy players. You can fake the receipt of a pass. And draw fouls. And push the goalie down with the touch of a single button. It's now possible to volley an airborne ball directly to a teammate's head or feet. Shots on goal now include a chip shot and a poke shot to disarm the unsuspecting keeper. These aren't the same static goalies of last year's editions either. Instead of automatically grabbing and holding the ball every time, sometimes they kick the ball away, other times they fail to gain control and leave it in play, dangerously close to the goal. Plus, you can now have a hand in their control, and though this primarily means deciding when to pick up or drop the ball, it's now possible to charge enemy strikers. The threat of charging goalies makes offensive timing more of a critical issue. Tactically, there's nothing new here. Still, EA deserves credit for showing that soccer is in fact a game of strategy. It was the first to implement a strategic component in the electronic soccer world - something that has existed in video (American) football gaming since the Atari 2600 days. The four plays from World Cup 98 return here: For the defense, an offside trap moves the defensive line forward to draw the enemy offsides. Offensive plays include an attack press to team up on defending ball carriers to force a mistake near the enemy goal and two breakaway plays. And as in previous versions of the game, three separate customizable formations are available on the fly. If you're willing to tire your team out fast, you can effectively have the bulk of your squad in your territory and enemy territory, by switching formation whenever the ball switches sides of the field. All this strategy is further customizable with the various setup options. Control each formation's orientation, from defensive to attacking, as well as each individual player's attitude, from "calm" to "nutter." In addition, all the usual stat and cosmetic tweaks recur in this version, so you can still create strange races of bald, neck-beard-sporting, super-strikers that are all speed and no endurance. Nothing new over last year's edition, but filled with possibility nonetheless. EA Sports has opted for a more realistic use of color this time around. Gone are last year's candy-coated primary and secondary colors and saturated look, in favor of lighter yet more subdued and browner hues. In general, the frame rate is better, and the overall visual effect is a smoother one, although (very rarely) a frame rate glitch occurs, and the game hiccups during a wide camera pan. Last year's angry goalie assault of the "cameraman" must have been a big hit with the kids, because dozens of new grandstanding and pouting animations have been added. Dancing wingbacks, obnoxious taunts, and goalie retaliations are great, but it's the mellow and abject goalie hanging his head after blowing the tying save that gets me every time. Speaking of color, commentary is tighter and more varied this time around with a larger script and, more importantly, improved response time. You don't have the old problem of commentators declaring "He's just given the ball away," two seconds late, when you've already recovered and scored. The most significant improvement in this year's version is in the AI. On the enemy side, defenders mark tighter than ever before. For you Americans, that means they play man-to-man faster, rougher, and closer to the forwards. You might actually have to learn a few of those special moves this time around (at least half of them are fancy dribbles suited perfectly for this purpose). Teammate AI is also superior to previous attempts. Through-pass runs are easier to pull off, making for supersonic breakaways, but even basic strategy is more effective now: Send a wing back up the sideline and fire it into the box. Nine times out of ten, your man is there. Used to be you could get away with passing blindly, not because teammate AI was good, but because enemy marking wasn't so hot. There'd be time to chase the ball without losing your momentum. These improvements make FIFA 99 more of a game of skill that emphasizes passing and control over hotdogging. One thing no previous soccer title has ever pulled off with any realism is sideline recoveries. In most games, whenever a player first arrives at a loose ball, the ball travels a few feet along the same vector as that of the player's approach. As a result, it's almost impossible to recover a loose ball at the sideline, since the CPU doesn't know that the ball is dangerously close to being out of bounds and that no real-life player would dumbly kick the ball forward and forfeit possession to a throw-in. This flaw is the reason why you always see electronic soccer players sprint up to the ball only to tap it out of bounds - it's not some desperate and ingenious defensive ploy; it's a weakness in the code. At first I was skeptical of EA Sports' claim to have built new "bounding logic" to remedy the problem, but the surprising and subtle results make for greater realism at the all-important periphery of play. Last year's double dose of FIFA titles was a little confusing for soccer fans. Releasing FIFA 99 so soon after is also confusing. Who would buy three games with nearly identical engines in just over a year (first-person shooters notwithstanding)? FIFA Road to World Cup 98 had more than one hundred more teams than the later World Cup 98, which in turn had a wider array of in-game tactics and plays, and FIFA 99 has more of each than either of its predecessors. EA Sports has made terrific, if sometimes subtle, improvements to AI and control, making it the obvious choice of the three.[/color] ********************************************************************************** www.xtremezone.ro **********************************************************************************
Fast paced go-kart racing has come to the PlayStation with STREET RACER. You can race with or against eight different drivers, each with unique vehicles and weapons. For example, Frank Instein has a Big Monster Mash punch to force the other drivers off of the road, and Surf Sister uses beach balls as weapons. You must navigate through 24 tracks and earn points through a system that is similar to those used in many real-world racing circuits. You earn a certain amount of points depending on what place you finish in, and bonuses can be won for fastest lap and laps in the lead. In addition to the standard racing fare, you can participate in a Rumble where the goal is to eliminate the competition by knocking them off of the track. If you like a little combat with your racing, STREET RACER is for you. Type.................: Game Platform.............: PS1 More Info............: [psx.ign.com] Image Format.........: .bin .cue Image Created with...: CloneCD Burn Tested..........: Yes Special CDR..........: Requires 700 MB / 80 Min CDR Published by.........: Ubisoft Developed by.........: Ubisoft Genre................: Action Number of Players....: 1 Release Date.........: October 10, 1997 Also Available On....: Saturn, PC, Genesis, SNES, Atari 2600, Game Boy
PROUDLY PRESENTS: I.VideoGame.S01E01.NO.DK.SE.FI.PDTV.XviD-NordicMission Title....: I, VideoGame Reldate..: 19/05/07 Airdate..: 18/05/07 Source...: PDTV (DVB-C) Format...: PAL Lang.....: ENGLiSH Sub......: NO DK SE FI Channel..: Discovery Channel Genre....: Rockumentary Codec....: XviD 2-Pass VBR Res......: 576x432 (=) 4:3 Size.....: 350 MB Length...: 44 mins 49 secs I, VIDEOGAME is a comprehensive and progressive exploration of the past, present and future of videogames and video gamers. From the early days of Pong to todays ever-popular Halo 2 and from Atari 2600 to Nintendo to PlayStation, I, VIDEOGAME tells the story of the people, the ideologies and the technology behind video games and how they have exploded into a cultural phenomenon. At the moment we are searching: * Experienced PDTV Rippers Interested? nordicmission@hush.com
[ Find More at [www.torrentportal.com] ] 2687 Atari 2600 Roms
PSP Installer Deluxe v1.1 Released on 27th November 2006 How To Use ---------- Run the installer and follow the on-screen prompts. When it asks you for a location to install the files, make sure that your PSP is connected up to your PC, and that you select the Drive that your PSP is showing up as. Applications ------------ Bookr 0.7.1 * Devhook 0.46 (1.50 Firmware Only) Devhook 0.4x (2.71 SE Firmware Only) Devhook Mod 1.65c FastLoader 0.7 iR Shell 2.2 Links2 Notepad for PSP PSP-FTPD 0.3.6 XBMC Remote Interface 0.7 Applications Notes: * For Bookr, place your PDF / TXT files in PSPGAME__SCE__bookrbooks Includes Add-ons such as CW Cheat, SVCapture, and lots of PSP Covers. Emulators --------- CPS1PSP 1.01 (CPS1) CPS2PSP 1.01 (CPS2) DGEN 1.70 (Sega Megadrive / Genesis) GPSP 0.8 (Gameboy Advance) MAMEPSP 0.1 (MAME) MMSPlus 1.1 (Sega MasterSystem / Game Gear) NCDZPSP 0.5 beta 3 (NeoGeo CDZ) NesterJ 1.20 beta2 (Nintendo) NGEPSP 0.2.2 (NeoGeo) PSPAtari 1.0.5 (Atari 800, 800XL, 130XE, 5200) PSPectrum 1.0.4 (Spectrum) PSPMSX 1.0.6 (MSX, MSX2, MSX2 ) PSPUAE 0.60 (Commodore Amiga) PSPVice 1.0 (Commodore 64) RIN 1.32 (Gameboy) ScummVM-PSP 0.9 (ScummVM) Snes9xTYL 0.4.2 (Super Nintendo) StellaPSP 0.2 (Atari 2600) Rom Paths & Notes: CPS1PSP, CPS2PSP, DGEN, GPSP, MAMEPSP, NCDZPSP, NesterJ, NGEPSP, PSPectrum, PSPMSX, ScummVM-PSP, and Snes9xTYL were fixed by Grit, and extra icon graphics by Pochi. For the 2.71 installations, you should check GAME150 instaed of GAME for the emulators. CPS1PSP PSPGAMECPS1PSPRoms CPS2PSP PSPGAMECPS2PSPRoms DGEN PSPGAMEDGENRoms GPSP PSPGAMEGPSPROMS MAMEPSP PSPGAMEMAMEPSP MMSPlus * PSPGAMEMMSPlusRoms NCDZPSP PSPGAMENCDZPSP NesterJ ROMSNES NGEPSP PSPGAMENGEPSPRoms PSPAtari PSPGAME__SCE__pspatariroms PSPectrum PSPGAMEPSPectrumRoms PSPMSX PSPGAMEPSPMSXRoms PSPUAE PSPGAMEPSPUAEDISKS PSPVIce PSPGAMEPSPViceGames RIN * ROMSGAMEBOY ScummVM-PSP * ROMSSCUMMVM Snes9xTYL PSPGAMEsnes9xTYLROMS StellaPSP PSPGAMEStellaPSPRoms * The ROMS can be installed anywhere on the memory card. Firmware Hacks -------------- 1.50 Proof of Concept (POC) Custom Firmware Installer (1.50 Firmware Only) 2.71 Special Edition (SE) Custom Firmware Revision C Installer 2.71 SE FW Customiser 0.5b (2.71 SE Firmware Only) PSPersonalize 1.0 (1.50 Firmware Only) PSPset 0.9 (1.50 Firmware Only) X-Flash 1.6f I HAVE TESTED THIS AND CAN CONFIRM THAT IT WORKS 100%. ALL THE DOCS YOU NEED ARE INCLUDED FOR EVERYTHING. PLEASE REMEMBER TO SAY THXS THATS ALL I ASK. EnJoY ANOTHER FINE ONE!!!!
This is an Atari 2600 Self Boot CD For the Dreamcast wiith games It took several tries to figure it out how to set it up and burn it, so that it will run on the Dreamcast. They key to getting it to work is the burn options needed by the dreamcast. So just follow the simple burning method for the Disc Juggler program and bingo. How to burn .cdi files You need a: 1.DiscJuggler program 2.Brain Open Discjuggler. Go in File and then New and press Burn Cd and DVD images. Click on the CD and the papper image and browse for the .cdi file. After you have done that go in the "Advanced" tab. Change Mode to Mode1/DVD and TOC should be CD-ROM/DVD. In the misc area chech the box RAW Write and Overburn CD. Go back to "Source & Destination" tab and click start. And don't forget to insert the CD.. All .cdi files is often selfbootable so no need to use boot cd Follow the above instrtuctions or your disk will not work.
[ATARI_ROM_EMULATOR]ATARI_2600_ROMs_2549[TNTVillage.org]
Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)... Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)... Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)...
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[ Visit [www.torrentportal.com] ] A compilation of Emulators and ROMS (North American) tied together through a great frontend called MAMEWAH [mamewah.mameworld.net).] This was done with the intention of providing even less technical users with the ability to have a really kickass Emulator setup that is both easy to install and use. Rather than learning the intricacies of each program nearly everything is precon- figured. All you have to do is select the game from a list and MAMEWAH will start it for you. Emulated are the following systems -Sega Genesis/CD/32X/Gamegear/Master System -Nintendo, Super Nintendo -Gameboy Mono/Colour/Advance -Atari 2600/5200/7800/Lynx -Intellivision -Colecovision -Vectrex Included are the following updates from Beta 1.0 - Major reorganizing and fixing of the "Screenshots" folder. Nearly every game now has a preview. - TurboGrafx 16 Emulator updated from "Magic Engine 0.99" to "Magic Engine 1.0 Beta 8". - Optional 640 x 480 mode for MAMEWAH now available. You can select this option from your MAMEWAH folder in the Start menu folder "All Programs->MAMEWAH->Advanced". - Minor tweaks, additions and changes to the help file. - Some cleaning up of the game lists. - Fixed some issues with the Zinc setup. - Shortcut fixes for "Safe Mode". - Other miscellaneous stuff Their are two addon setups also available that together will add both MAME & ZINC (Arcade Game Emulators) to this setup if you wish.
================ HQS Atari 1.01 ================ - 642 scanned manuals for Atari 2600, 5200, 7800, Jaguar and Lynx - 537 MB in total ==================== High Quality Scans ==================== - High Quality Scans are preserving video game documentation. We hope to create the most extensive collection of scanned video game manuals, freely available to everyone. - If you redistribute any of these files, please do not tag them or add any type of copy protection or encryption. Please do not support any sites that do this - let's keep it free and clean for everyone! - If you would like to contribute, send us an email at contact@hqscansorg.org - For more scans, check out our website at [www.hqscansorg.org] Note: Most of these scans originally come from our friends over at AtariAge [www.atariage.com)]
Atari.2600.Full.Set.1564.Roms-mV