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Atari Corporation (1984–1996)
| ← Previous revision | Revision as of 21:41, 24 August 2009 | ||
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| [[Image:Atari 1040STf.jpg|left|thumb|280px|Atari ST]] | [[Image:Atari 1040STf.jpg|left|thumb|280px|Atari ST]] | ||
| - | Under Tramiel's ownership, '''Atari Corp.''' used the remaining stock of game console inventory to keep the company afloat while they finished development on a 16-bit computer system, the [[Atari ST]]. In April 1985, they released the first update to the 8-bit computer line - the Atari 65XE, the [[Atari XE]] series. In June 1985 saw the release of the Atari 130XE and Atari User Group's received early sneak-preview samples of the new Atari 520ST's and major retailer shipments hit store shelves in September 1985 of Atari's new 16-bit [[Atari ST]] computers. In 1986, Atari launched two consoles designed under Warner - the Atari 2600jr and the [[Atari 7800]] console (which saw limited release in 1984). Atari rebounded, making $25 million profit that year. In 1989, Atari released the [[Atari Lynx]], a handheld console with color graphics, to much fanfare. A shortage of parts kept the system from being released nationwide for the 1989 Christmas season and the Lynx lost market share to Nintendo's [[Game Boy]], which only had a black and white display, but was available. Tramiel emphasized computers over game consoles. At the time Atari, like many other personal computers of that era, had their own operating system, which fell victim to Microsoft's success. But, gaming revived and Tramiel missed the boat. Also in 1989, Atari Corp. sued Nintendo for $250 million, alleging it had an illegal monopoly.<ref name="nintendosuit">{{Citation | + | Under Tramiel's ownership, '''Atari Corp.''' used the remaining stock of game console inventory to keep the company afloat while they finished development on a 16-bit computer system, the [[Atari ST]]. In April 1985, they released the first update to the 8-bit computer line - the Atari 65XE, the [[Atari XE]] series. In June 1985 saw the release of the Atari 130XE and Atari User Group's received early sneak-preview samples of the new Atari 520ST's and major retailer shipments hit store shelves in September 1985 of Atari's new 16-bit [[Atari ST]] computers. In 1986, Atari launched two consoles designed under Warner - the Atari 2600jr and the [[Atari 7800]] console (which saw limited release in 1984). Atari rebounded, making $25 million profit that year. In 1989, Atari released the [[Atari Lynx]], a handheld console with color graphics, to much fanfare. A shortage of parts kept the system from being released nationwide for the 1989 Christmas season and the Lynx lost market share to Nintendo's [[Game Boy]], which despite only having a black and white display, was cheaper, had better battery life and had much higher availability. Tramiel emphasized computers over game consoles. At the time Atari, like many other personal computers of that era, had their own operating system, which fell victim to Microsoft's success. But, gaming revived and Tramiel missed the boat. Also in 1989, Atari Corp. sued Nintendo for $250 million, alleging it had an illegal monopoly.<ref name="nintendosuit">{{Citation |
| | title = Nintendo Is Sued by Atari | | title = Nintendo Is Sued by Atari | ||
| | newspaper = [[New York Times]] | | newspaper = [[New York Times]] |
Innovation
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| ===Innovation=== | ===Innovation=== | ||
| [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | ||
| - | Not only was ''Adventure'' the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a player to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. | + | Not only was ''Adventure'' the first action-adventure game on a video console and the first widely known Easter egg, it was also the first ever to allow a player to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. |
| {{-}} | {{-}} |
Innovation
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| ===Innovation=== | ===Innovation=== | ||
| [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | ||
| - | Not only was ''Adventure'' the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. | + | Not only was ''Adventure'' the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a player to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. |
| {{-}} | {{-}} |
Innovation
| ← Previous revision | Revision as of 00:39, 19 May 2009 | ||
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| ===Innovation=== | ===Innovation=== | ||
| [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | [[Image:atariadventure.gif|thumb|The player in the [[catacomb]]s of the White Castle, carrying the White Key and being chased by the [[dragon]], Grundle. |256px]] | ||
| - | Not only was ''Adventure'' the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a character to carry and use moveable objects.{{Fact|date=November 2007}} Until then, other games of its type allowed a character to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. | + | Not only was ''Adventure'' the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a to have a stash of items, but required the player to select which one to use at any given moment, usually through [[computer keyboard|keyboard]] or [[joystick]] input. ''Adventure'' allowed the player to drop one item and pick up another without having to type in any commands. |
| {{-}} | {{-}} |
clarify
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| When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. While the dragon's mouth is opened, it cannot be killed. | When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. While the dragon's mouth is opened, it cannot be killed. | ||
| - | A black [[bat]] flies around randomly, occasionally picking up or dropping objects (including live or dead dragons). The bat can steal the player's sword and give him a live dragon in return, or vice-versa. The player ''can'' catch the bat and carry it around. The bat continues to fly even after the player has been killed, and occasionally the bat will pick up the dragon whose stomach contains the player, giving the player a whirlwind tour of the ''Adventure'' universe. The player can trap the bat inside a castle; this works best with the gold castle, since it has only one room and (provided the player has emptied it beforehand) the bat will, if it is flying upwards (straight up or diagonally up-right or up-left), fly around endlessly in the room and will not leave the castle. If the player enters with another item, the bat will change direction to grab the new item and usually end up leaving the castle. The bat's name was intended to be ''Knubberrub'', but that name never made it into the game.<ref> [www.arthurshall.com] "Warren Robinett Interview: A. Merrill's Talks to the Programmer of "Adventure" for the Atari 2600"]</ref> | + | A black [[bat]] flies around randomly, occasionally picking up or dropping objects (including live or dead dragons). The bat can steal the player's sword and give him a live dragon in return, or vice-versa. The player ''can'' catch the bat and carry it around. The bat continues to fly even after the player has been killed, and occasionally the bat will pick up the dragon whose stomach contains the player, giving the player a whirlwind tour of the ''Adventure'' universe. The player can trap the bat inside a castle; this works best with the gold castle, since it has only one room and (provided the player has emptied it beforehand) the bat will, if it is flying upwards (straight up or diagonally up-right or up-left), fly around endlessly in the room and will not leave the castle. If the player enters with another item, the bat will change direction to grab the new item and usually end up leaving the castle. The bat's name was intended to be ''Knubberrub'', but that name never made it into the manual.<ref> [www.arthurshall.com] "Warren Robinett Interview: A. Merrill's Talks to the Programmer of "Adventure" for the Atari 2600"]</ref> |
| There are three different games available via the Game Select switch: | There are three different games available via the Game Select switch: |
Undid revision 284863102 by 24.44.160.186 (talk)
| ← Previous revision | Revision as of 00:31, 20 April 2009 | ||
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| | accessdate = 2007-10-11 }}</ref> | | accessdate = 2007-10-11 }}</ref> | ||
| - | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjIn 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | + | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> |
| * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web |
Legacy
| ← Previous revision | Revision as of 19:45, 19 April 2009 | ||
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| | accessdate = 2007-10-11 }}</ref> | | accessdate = 2007-10-11 }}</ref> | ||
| - | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | + | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjIn 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> |
| * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web |
rv; two was right
| ← Previous revision | Revision as of 23:05, 1 April 2009 | ||
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| * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | ||
| - | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter three games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web | + | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web |
| | title = The Essential 50 Part 4: Adventure | | title = The Essential 50 Part 4: Adventure | ||
| | url = [www.1up.com] | | url = [www.1up.com] |
Legacy
| ← Previous revision | Revision as of 22:38, 1 April 2009 | ||
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| * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | * In 2005, a sequel written by Curt Vendel was released by Atari on the [[Atari Flashback|Atari Flashback 2]]. This sequel was roughly based on a condensed version of mazes from the Atari 5200 sequel ''Adventure II''.{{Fact|date=January 2009}} In 2007, [[AtariAge]] released a [[self-published]] sequel heavily inspired by the original, called ''[[Adventure II]]''. For the [[Atari 5200]], it was used with permission from [[Atari|Atari Interactive]].<ref> [cafeman.www9.50megs.com] Atari 5200 ''Adventure II'']</ref><ref> [www.atariage.com] AtariAge - Atari 5200 - ''Adventure II'']</ref> | ||
| - | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter two games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web | + | * Though not the first "questing" computer game, ''Adventure'' was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as ''[[Haunted House (video game)|Haunted House]]'', ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' and ''[[Final Fantasy]]''. Though significantly simpler and smaller than the latter three games, ''Adventure'' is on occasion described as their "spiritual forerunner."<ref name="1up">{{cite web |
| | title = The Essential 50 Part 4: Adventure | | title = The Essential 50 Part 4: Adventure | ||
| | url = [www.1up.com] | | url = [www.1up.com] |
rv nonsense and mangling
| ← Previous revision | Revision as of 10:35, 20 March 2009 | ||
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| ==History and design== | ==History and design== | ||
| - | ''Adventure'' was by the console's. It was inspired by a, '''', created by and later modified by.<ref name="JaggedInterview" /> | + | ''Adventure'' was [[video game publisher|published]] by the console's [[video game developer|developer]], [[Atari, Inc]]. It was inspired by a [[text adventure|computer text game]], ''[[Colossal Cave Adventure]]'', created by [[Will Crowther]] and later modified by [[Don Woods]].<ref name="JaggedInterview" /> |
| Despite discouragement from his boss at Atari who said it could not be done,<ref name="GamaSutra">{{cite web | Despite discouragement from his boss at Atari who said it could not be done,<ref name="GamaSutra">{{cite web | ||
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| | url = [www.1up.com] | | url = [www.1up.com] | ||
| | accessdate = 2007-10-11 }}</ref> | | accessdate = 2007-10-11 }}</ref> | ||
| - | |||
| - | ===Fun fact=== | ||
| - | The dragon has been re-used in several Homestar Runner flashs (the video-games related-ones), and is often called "the freakin' duck" due to the simility to a duck. | ||
| ==References== | ==References== |
History and design
| ← Previous revision | Revision as of 18:03, 19 March 2009 | ||
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| ==History and design== | ==History and design== | ||
| - | ''Adventure'' was [[video game publisher|published]] by the console's [[video game developer|developer]], [[Atari, Inc]]. It was inspired by a [[text adventure|computer text game]], ''[[Colossal Cave Adventure]]'', created by [[Will Crowther]] and later modified by [[Don Woods]].<ref name="JaggedInterview" /> | + | ''Adventure'' was by the console's. It was inspired by a, '''', created by and later modified by.<ref name="JaggedInterview" /> |
| Despite discouragement from his boss at Atari who said it could not be done,<ref name="GamaSutra">{{cite web | Despite discouragement from his boss at Atari who said it could not be done,<ref name="GamaSutra">{{cite web |
ATARI 2600 , 5200 AND 7800 WIITH FULL ROM SETS
For those of U who R in need of them. ^_^ Don't extract the MAME & MESS BIOS files, they'll become useless when unzipped. Some emulators require a specific named BIOS file, just rename it to what the emulator requires it to be named. If U got no idea what these BIOS files R used for then U probably don't need them. 3DO: 3DO - FZ-10 Amiga: Kickstart 1.2 Kickstart 1.3 Kickstart 2.0 Kickstart 3.0 Kickstart 3.1 Kickstart 4.0 Atari: 5200 BIOS 7800 BIOS (E) 7800 BIOS (U) Jaguar Boot Jaguar BIOS Jaguar CD BIOS Lynx Boot Lynx 2 Boot ColecoVision: ColecoVision BIOS ColecoVision (Different Font) ColecoVision (No Intro) Nintendo: Gameboy Advance BIOS Famicom Disk System Boot Gameboy Boot PCE CD: CD-ROM System V1.00 CD-ROM System V2.00 CD-ROM System V2.01 CD-ROM System V2.10 CD-ROM System V3.00 CD-ROM System V3.01 Philips CD-I: CD-I 200 CD-I 205 CD-I 220 CD-I 490 CD-I 910 PlayStation: PSX - BIOS41A PSX - SCPH101 PSX - SCPH1000 PSX - SCPH1001 PSX - SCPH1002 PSX - SCPH3000 PSX - SCPH3500 PSX - SCPH5000 PSX - SCPH5500 PSX - SCPH5502 PSX - SCPH5552 PSX - SCPH7000 PSX - SCPH7001 PSX - SCPH7003 PSX - SCPH7502 PSO - DTLH3000 PSO - DTLH3002 PS2 - ROM1 PS2 - SCPH3004R PS2 - SCPH10000 PS2 - SCPH39001 Sega: 32X - Genesis BIOS 32X - Master BIOS 32X - Slave BIOS Mega CD - M1 V1.00 Mega CD - M1 V1.00p Mega CD - M1 V1.00s Mega CD - M2 V2.00 Mega CD - M2 V2.00w Sega CD - M1 V1.10 Sega CD - M2 V2.00 Sega CD - M2 V2.00w Sega CD - M2 V2.11x Sega CD - M2 V2.21 DC - BIOS DC - BIOS (All) DC - Flash DC - Flash (All) DC - Utopia CD Loader V1.1 DC - VMS BIOS (Full) GG BIOS (E-U) GG BIOS (J) Mark III BIOS V2.1 SMS BIOS Missile Defense SMS BIOS Sonic the Hedgehog SMS BIOS Alex Kidd in Miracle World SMS BIOS V2.4 Hang On & Safari Hunt SMS BIOS V3.4 Hang On SMD/Gen BIOS SS - BIOS (E) SS - BIOS (U) SS - BIOS V1.00 SS - BIOS V1.01 SS - Boot Disc XBox: XBox 3944 XBox 4034 MAME BIOS: Acclaim PSX American Laser Games BIOS Amiga CD 32 Bios Arcadia System Bios Atari PSX Atlus PSX Baby Phoenix/GV System CVS Bios Cassete System Crystal System BIOS Hyper Neogeo 64 Bios MPU4 Video Firmware Max-A-Flex Megaplay Bios Megatech Bios Multi Amenity Cassette System BIOS Neo-Geo Nintendo Super System BIOS PGM (PolyGame Master) BIOS PS Arcade 95 PlayChoice-10 ST-V Bios Super Kaneko Nova System BIOS Konami System 573 BIOS Konami System GX TPS Taito FX1 Capcom ZN1 Capcom ZN2 MESS BIOS: TM 990/189 University Board microcomputer with University Basic TM 990/189 University Board microcomputer with University Basic and Video Board Interface Atari 400 (NTSC) Atari 400 (PAL) Atari 5200 Atari 7800 NTSC Atari 7800 PAL Atari 800 (NTSC) Atari 800 (PAL) Atari 800XL ABC 80 ABC 800C/HR ABC 800M/HR ABC 802 ABC 806 Franklin Ace 100 ColecoAdam Adventurevision Alfa Amiga 500 (NTSC) APF Imagination Machine APF M-1000 Apple I Apple ][ Apple //c Apple //c (UniDisk 3.5) Apple //c (Original Memory Expansion) Apple //c Plus Apple //e Apple //e (enhanced) Apple //e (Platinum) Apple IIgs (ROM01) Apple IIgs (ROM03) Apple ][ Apple /// Aquarius Bally Professional Arcade Bally Computer System ZX.Aszmic PC/AT (CGA, MF2 Keyboard) PC/AT 386(CGA, MF2 Keyboard) (CGA, MF2 Keyboard) PC/AT 486(CGA, MF2 Keyboard) (CGA, MF2 Keyboard) PC/AT 586(CGA, MF2 Keyboard) (CGA, MF2 Keyboard) Atom Atom with Eprom Box PC/AT (VGA, MF2 Keyboard) TI Avigo 100 PDA BBC Micro Model A BBC Micro Model B BBC Micro Model B 64K BBC Micro Model B 128k BBC Master BeBox Dual603-66 BeBox Dual603-133 Commodore 128 NTSC Commodore 128 French (PAL) Commodore 128 German (PAL) Commodore 128 Italian (PAL) Commodore 128 Swedish (PAL) Commodore 16/116/232/264 (PAL) Commodore 16/116/232/264 (PAL), 1551 Commodore 16 Novotrade (PAL, Hungarian Character Set) Commodore 364 (Prototype) Commodore 64 (NTSC) C64GS (PAL) Commodore 64/VC64/VIC64 (PAL) C65 / C64DX (Prototype, NTSC, 911001) C65 / C64DX (Prototype, NTSC, 910111) C65 / C64DX (Prototype, NTSC, 910523) C65 / C64DX (Prototype, NTSC, 910626) C65 / C64DX (Prototype, NTSC, 910828) C65 / C64DX (Prototype, German PAL, 910429) Commodore 30xx (Basic 2) Commodore 30xx (Basic 2) (business keyboard) Commodore 40xx FAT (CRTC) 60Hz CBM4064/PET64/Educator64 (NTSC) Commodore 40xx THIN (business keyboard) Commodore 40xx FAT (CRTC) 50Hz Commodore B128-40/Pet-II/P500 60Hz Commodore B128-80LP/610 60Hz Commodore B256-80LP/620 50Hz Commodore B256-80LP/620 Hungarian 50Hz Commodore B128-80HP/710 Commodore B256-80HP/720 Commodore B256-80HP/720 Swedish/Finnish Commodore 80xx 60Hz Commodore 80xx German (50Hz) Commodore 80xx 50Hz Commodore 80xx Swedish (50Hz) CF-1200 (Japan) CF-2000 (Japan) CF-2700 (Japan) CF-3000 (Japan) CF-3300 (Japan) Colour Genie EG2000 Channel F Color Computer Color Computer 2 Color Computer 2B Color Computer 3 (NTSC) Color Computer 3 (NTSC; HD6309) Color Computer 3 (PAL) Color Computer (Extended BASIC 1.0) ColecoVision ColecoVision (Thick Characters) SVI-603 Coleco Game Adapter Compis Concept Sam Coupe CP400 IQ-2000 CPC-300 (Korea) X-II CPC-400 (Korea) X-II CPC-400S (Korea) Amstrad/Schneider CPC464 Amstrad/Schneider CPC6128 Amstrad/Schneider CPC6128 Azerty French Keyboard Amstrad/Schneider CPC664 DAI Personal Computer Dragon Alpha Prototype Dragon Beta Prototype IQ-1000 DPC-100 (Korea) IQ-1000 DPC-180 (Korea) IQ-1000 DPC-200 (Korea) Dragon 32 Dragon 64 Tatung Einstein TC-01 Acorn Electron Enterprise 128 Enterprise 128 (EXOS 2.1) EURO PC Sorcerer Expert (Brazil) Expert Plus (Brazil) Expert DDPlus (Brazil) Famicom Fellow (Finland) FunVision FS-1300 (Japan) FS-4000 (Japan) FS-4500 (Japan) FS-4600 (Japan) FS-4700 (Japan) FS-5000F2 (Japan) FS-5500F1/F2 (Japan) FS-A1 / 1st released version (Japan) FS-A1 / 2nd released version (Japan) FS-A1F (Japan) FS-A1FM (Japan) FS-A1FX (Japan) FS-A1MK2 (Japan) FS-A1WSX (Japan) FS-A1WX / 1st released version (Japan) FS-A1WX / 2nd released version (Japan) Galaksija GameBoy Game Gear - European/American Majesco Game Gear BIOS Game Gear - Japanese Majesco Game Gear BIOS Geneve 9640 HB-201 (Japan) HB-201P HB-501P HB-75D (Germany) HB-75P HB-F1 (Japan) HB-F1II (Japan) HB-F1XD (Japan) HB-F1XDJ (Japan) HB-F1XDMK2 (Japan) HB-F1XV (Japan) HB-F500 (Japan) HB-F500P HB-F700D (Germany) HB-F700P HB-F700S (Spain) HB-F900 / 1st released version (Japan) HB-F900 / 2nd released version (Japan) HB-F9P HB-G900P HB-8000 Hotbit 1.1 HB-8000 Hotbit 1.2 IBM PC/AT (CGA, MF2 Keyboard) IBM PC 10/27/82 IBM PC 08/16/82 IBM PC/XT (CGA) Intellivision Intellivision Keyboard Component (Unreleased) Intellivision (Sears) Inves Spectrum 48K IRIS Indigo (R4400, 150MHz) Indy (R4600, 133MHz) Indy (R5000, 150MHz) Indigo 2 (R4400, 150MHz) Atari Jaguar Jupiter Ace Kaypro 2x KC 85/3 KC 85/4 KC Compact KIM-1 Lambda 8300 Laser 110 (Germany) Laser 128ex (rev 4a) Laser 210 (Germany) Laser 310 (BASIC V2.1) Laser 110 Laser 128 (rev 4) Laser 200 Laser 210 Laser 310 Laser 350 Laser 500 Laser 700 Lisa2 Lisa2/10 LNW-80 PK-01 Lviv PK-01 Lviv (alternate) PK-01 Lviv (prototype) Lynx Lynx II Lynx (alternate rom save!) Macintosh 512ke Macintosh Plus Macintosh SE Macintosh XL Mato (Basic ROM) Mato (Games ROM) Microbee 32 IC Microbee 56 Microbee 32 PC Microbee 32 PC85 MC-10 Microtan 65 Chess Champion MK II Micro Professor 1 Micro Professor 1B MSX MSX2 MSX2 MTX 512 MZ-700 MZ-700 (Japan) Nascom 1 (NasBug T1) Nascom 1 (NasBug T2) Nascom 1 (NasBug T4) Nascom 2 (NasSys 1) Nascom 2 (NasSys 3) NC100 NC100 (Version 1.09) NMS-8220 / 1st released version NMS-8220 / 2nd released version NMS-8245 NMS-8250 NMS-8255 NMS-8280 Odyssey 2 Oric 1 Oric Atmos Philips P2000M Philips P2000T PC (CGA) Pocket Computer 1251 Pocket Computer 1350 Pocket Computer 1401 Pocket Computer 1402 Pocket Computer 1403 Pocket Computer 1403H Amstrad PC1512 (version 1) Amstrad PC1512 (version 2) Amstrad PC1640 / PC6400 (US) Amstrad PC20 PC200 Professional Series PC8300 PC-8801 MKIISR (Hires display, VSYNC 24KHz) PC-8801 MKIISR (Lores display, VSYNC 15KHz) PC (MDA) PET2001/CBM20xx Series (Basic 1) WAVY PHC-23 (Japan) WAVY PHC-35J (Japan) WAVY PHC-70FD (Japan) WAVY PHC-70FD2 (Japan) Commodore 4 (NTSC) Commodore 4 (NTSC), 1551 PMD-85.1 PMD-85.2 PMD-85.2A PMD-85.2B PMD-85.3 Power 3000 Pravetz 8D Pravetz 8D (Disk ROM) Pravetz 8D (Disk ROM, RadoSoft) Primo A-32 Primo A-48 Primo A-64 Primo B-64 Sony Playstation (scph1000) Sony Playstation (scph1001/dtlh3000 A v2.2 12/04/95) Sony Playstation (scph7003 A v3.0 11/18/96) Sony Playstation (scph7001 A v4.1 12/16/97) Sony PS one (scph101 A v4.5 05/25/00) Sony Playstation (scph1002 E v2.0 05/10/95) Sony Playstation (scph1002/dtlh3002 E v2.2 12/04/95) Sony Playstation (scph5502/scph5552 E v3.0 01/06/97) Sony Playstation (scph7502 E v4.1 12/16/97) Sony Playstation (scph3000 J v1.1 01/22/95) Sony Playstation (scph3500 J v2.1 07/17/95) Sony Playstation (scph5000 J v2.2 12/04/95) Sony Playstation (scph5500 J v3.0 09/09/96) Sony Playstation (scph7000 J v4.0 08/18/97) QL (v1.02, AH) QL (v1.13, EFP) (Mexico) QL (v1.03, JM) QL (v1.10, JS) QL (v1.10, JSU) (NTSC) QL (v1.13, MGE) (Spain) QL (v1.13, MGF) (France) QL (v1.13, MGG) (Germany) QL (v1.13, MGI) (Italy) QL (v1.13, MGS) (Sweden) QL (v1.0?, TB) Spectrum I CPS Changer (Street Fighter ZERO) Master System III Compact (Brazil) - (PAL) European BIOS with Sonic The Hedgehog Master System - (PAL) US/European BIOS v1.3 Master System - (PAL) Hacked US/European BIOS v1.3 Master System II - (PAL) US/European BIOS with Alex Kidd in Miracle World Master System - (PAL) US/European BIOS v3.4 with Hang On Master System Plus - (PAL) US/European BIOS v2.4 with Hang On and Safari Hunt Master System II - (PAL) European BIOS with Sonic The Hedgehog Master System - (PAL) Japanese SMS BIOS v2.1 Mark III - (PAL) Japanese SMS BIOS v2.1 Gamboy - (PAL) Japanese SMS BIOS v2.1 Master System - (NTSC) US/European BIOS v1.3 Master System - (NTSC) Hacked US/European BIOS v1.3 Master System II - (NTSC) US/European BIOS with Alex Kidd in Miracle World Master System - (NTSC) US/European BIOS v3.4 with Hang On Master System Plus - (NTSC) US/European BIOS v2.4 with Hang On and Safari Hunt Super Nintendo Entertainment System (NTSC) Super Nintendo Entertainment System (PAL) Sord M5 ZX Spectrum 128 ZX Spectrum 128 (Spain) ZX Spectrum (BusySoft Upgrade v1.18) ZX Spectrum (De Groot's Upgrade) ZX Spectrum (Collier's Upgrade) ZX Spectrum (LEC Upgrade) ZX Spectrum 2 (France) ZX Spectrum 2 (Spain) ZX Spectrum 3e (Spain) ZX Spectrum 3 (Spain) ZX Spectrum 2a ZX Spectrum 3e ZX Spectrum 2 ZX Spectrum 3 ZX Spectrum 4 ZX Spectrum (Maly's Psycho Upgrade) ZX Spectrum Studio II Superboard II Commodore SP9000/MMF9000 (50Hz) SVI-318 (SV BASIC v1.0) SVI-328 (SV BASIC v1.1) SVI-328 (SV BASIC v1.11) SVI-738 sys80.zip 10 KB System-80 Tandy 1000HX TC-2048 Oric Telestrat TI-81 Ver. 1.8 TI-85 ver. 3.0a TI-85 ver. 10.0 TI-85 ver. 4.0 TI-85 ver. 5.0 TI-85 ver. 6.0 TI-85 ver. 8.0 TI-85 ver. 9.0 TI-86 ver. 1.2 TI-86 homebrew rom by Daniel Foesch TI-86 ver. 1.3 TI-86 ver. 1.4 TI-86 ver. 1.6 TI Model 990/10 Minicomputer System TI Model 990/4 Microcomputer System TI99/4 Home Computer (US) TI99/4A Home Computer (US) TI99/4A Home Computer (Europe) TI99/4 Home Computer (Europe) TI99/4A Home Computer with EVPC TI-99/8 Computer (US) TI-99/8 Computer (Europe) TK-90x Color Computer TK-95 Color Computer Telmac TMC-600 (Series I) Telmac TMC-600 (Series II) TRS-80 Model I (Level I Basic) TRS-80 Model I (Radio Shack Level II Basic) TRS-80 Model I (R/S L2 Basic) Timex Sinclair 1000 TS-2068 Tomy Tutor TX-8000 (UK) UK101 UK-2086 ver. 1.2 VIC20/VC20(German) PAL (German) PAL Vectrex VG-8235 VIC1001 (NTSC) VIC20 (NTSC) VIC20 (NTSC), IEEE488 Interface (SYS45065) VIC20 PAL, Swedish Expansion Kit Commodore 64 Swedish (PAL) COSMAC VIP VZ-200 (Oceania) VZ-200 (Germany & Netherlands) VZ-300 (Oceania) VZ-300 (Oceania, BASIC V2.1) PC/XT (VGA, MF2 Keyboard) Z88 ZX-80 ZX-81 ZX-81 (2nd rev) ZX-81 (3rd rev) Please seed after downloading, thanx. ^_^ ^_^
Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)... Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)... Atari 2600 - 653 English Games. Atari 5200 - 95 English Games. Atari 7800 - 61 English Games. Atari Jaguar - 44 English Games. Atari Lynx - 85 English Games. Atari Jaguar Console Boot BIOS. Atari Jaguar CD Boot BIOS. 7 Emulators. Have fun :)...
An official release from GRH.se You have 183 of 183 known Atari 7800 ROMS (V2.04) Enjoy!