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Posted: October 26th, 2009, 5:59pm PDT
People are still blowing out the cartridges and gaming on their old NESs, SNESs, SMSs, Genesises… Heck, I still rock an Atari 2600 and a Commodore 64… Who needs emulators?! More impressive, though, is that hobbyists are still developing for these outdated systems. So with all this gaming and developing going on, isn’t there anything to make the whole ordeal simpler? As I said – who needs emulators? Nobody when crazy enthusiasts come out with custom cartridges that let you load ROMs into memory v
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Posted: October 21st, 2009, 8:52am PDT
The Blip Festival , a three-day music and arts festival, returns to New York City this year at Brooklyn’s Bell House December 17th, 18th, and 19th. The festival showcases the use of the former heavyweights of computing such as the Commodore 64 and Amiga, the Atari ST and 2600, and the Nintendo Entertainment System and Game Boy to create arresting music and visual art. Artists announced so far include: Bit Shifter Chromix Disasterpeace failotron Fighter X I, Cactus
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Posted: October 14th, 2009, 10:50am PDT
By Peter KirnRelated: 8-bit, artists, Atari, chip, chip-music, chiptune, coleco, commodore, gaming, history, inspiration, Mac, Nintendo, PCs, plogue, retro, Sampling, sega, SID, soft-synths, Software, synthesis, Windows& more Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.Call it the 8-bit preservation society. Chipsounds is now available. It’s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an
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Posted: October 10th, 2009, 11:46am PDT
Marshall Alexander es un ingeniero del papel, tal y como él se define, cuyo trabajo se centra en el diseño y creación de recortables que mayoritariamente son utilizados por empresas jugueteras con fines promocionales. El pasado Enero os presentábamos una de sus colecciones más laureadas, Foldskool Heroes 3 , con la que rendía homenaje a tres sistemas clásicos de nuestra infancia: Commodore 64 , Atari 2600 y la mítica Pong . Ahora nos vuelve a sorprender con otras preciosidades marca de
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Posted: September 26th, 2009, 1:28pm PDT
Street Fighter Atari —via deviantart de toro florencio : daflow : kangrejoman : KUN vruz: for the sake of pedantic historic accuracy, the Atari 400, 800 and 2600 had a chip that could only display up to 4 colours in the same sprite, the graphics chip in those computers/consoles wasn’t too powerful.(and those are the Atari models we generally think of when we refer broadly to Atari, the later Atari 5200 computer had more powerful graphics comparable to the Commodore Amiga) I thin
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Posted: September 22nd, 2009, 2:15pm PDT
Andrew B sent me a link to the largest collection of information on gaming programmers I've ever seen: The Giant List Of Classic Game Programmers . Here's a description: This is a Who's Who of classic game programmers, where "classic" generally refers to "8-bit" (Apple II, Atari 2600, Atari 800, Commodore 64, etc). If you want to know what anyone from that era worked on, you'll find it there. Malek Annabi sent me a fascinating link to a public school in New York that has included games as p
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Posted: September 9th, 2009, 9:31am PDT
We're going to periodically feature a SpiceHead from the Community. Today we'll be learning more about ChristopherO . Christopher has been using Spiceworks since we were in beta! How did you get into IT? How long have you been at it? Somewhat of a hard question to answer. My parents have pictures of me when I was under 2 playing with the Atari 2600! And I can remember being 3 and 4 and calling my dad at work to ask him how to run programs on the Commodore 64 (took me a while to
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Posted: August 6th, 2009, 5:39am PDT
Technology helps me run! I’m a gadget man. Always have been and always will be. From my Atari 2600 and Commodore 64 to my Garmin 305 and iphone I’ve never met a button that I didn’t want to push. Even when I’m on the treadmill, I can’t go very long without changing the speed and incline; pressing those buttons just seems to help me pass the time while on the sometimes mundane treadmill. Technology and gadgets help me complete my workouts for sure, but they also help me to track my progr
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Posted: July 17th, 2009, 3:32pm PDT
Chi di voi si ricorda del bellimbusto raffigurato nella foto qui sotto ? Non molti, scommetto, io stesso ho delle vaghe rimembranze quando smanettavo con le cassette del Commodore 64. Lì però i titoli venivano cambiati, era una specie di pirateria legale, quando regnava l’anarchia nel brodo primordiale dei primi giochi da casa. No, non ho appena visto una puntata di Quark (ma lo fanno ancora ?) è che di remake di Hero ne girano parecchi sul web e questo post è dedicato ad uno dei più belli.
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Posted: July 17th, 2009, 3:32pm PDT
Chi di voi si ricorda del bellimbusto raffigurato nella foto qui sotto ? Non molti, scommetto, io stesso ho delle vaghe rimembranze quando smanettavo con le cassette del Commodore 64. Lì però i titoli venivano cambiati, era una specie di pirateria legale, quando regnava l’anarchia nel brodo primordiale dei primi giochi da casa. No, non ho appena visto una puntata di Quark (ma lo fanno ancora ?) è che di remake di Hero ne girano parecchi sul web e questo post è dedicato ad uno dei più belli.
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Posted: July 15th, 2009, 3:00am PDT
The original Ghostbusters videogame was created by David Crane (creator of legendary Atari 2600 game Pitfall) for the Commodore 64, although versions also appeared for the Spectrum and Amstrad home computers too. The game had several sections to it and took most of the main elements of the original film as inspiration, although it added a few new ideas of its own. You were starting up your own Ghostbusters franchise and the idea was to make as much money catching ghosts as possible. You sta